![]() In this process, props and bricks are manually put down. These items include blocks, traps, animals, and programmable enemies. Lego Indiana Jones 2 includes a level creator, the first Lego game to do so, where players can create their own levels using assets unlocked through progression in-game followed by purchase. On 23 November 2009, LucasArts revealed that it was working on a patch for the PlayStation 3 and Xbox 360 versions of the game which enabled online co-op gameplay, including for custom levels. Two-player co-op was changed from the original with split-screen rather than forcing both characters to always be close enough to fit on the same screen, the game seamlessly splits when characters wander apart from one another and merge into one screen when both players are near each other. ![]() There are also high-jumping characters, wrench-using characters, shovel-carrying characters, and gun-wielding characters. For example, Indiana Jones can use his whip to attack or tie up enemies, manipulate objects, or swing from the ceiling. Lego Indiana Jones 2 features special abilities for characters to solve puzzles and defeat enemies. An example of split-screen multiplayer gameplay in Lego Indiana Jones 2: The Adventure Continues To purchase these, the player can destroy Lego props or complete puzzles at hubs for a currency called Studs. The character roster contains more than 80 characters. Vehicles available for purchase include: boats, planes, animals, and automobiles. The player can play the additional levels using vehicles and characters also found in the hub world. Along with the main story levels in each playset, there are additional levels to be found in the hub world. Playsets have four types of story levels: one with a boss battle against the movie's main antagonist, vehicular levels (in which the player needs to destroy vehicles using the player's own vehicle), levels where many waves of enemies need to be defeated, and general puzzle levels. This differs from the original, which had a single hub (Barnett College) where levels could be accessed immediately. These hubs are large maps based on locations from the films that function as directories to levels, contain puzzles, purchasable characters, and are traversable by purchasable vehicles. Each playset contains five story levels and a unique hub. Each movie in the franchise is contained in a "playset", with the exception of the Kingdom of the Crystal Skull, which is divided into three playsets. Lego Indiana Jones 2: The Adventure Continues uses a third-person view and lets the player control a Lego figure in areas related to Indiana Jones movie scenes. It has multiple open world hub worlds where levels are placed, changes character abilities, and implements an offline level creator and "adventure creator", both of which can be used to create new experiences using previously seen content.Īlthough the game was a commercial success, it received mixed reviews from critics, who commended the level design and level creator features, but panned it for its "confusing" hub worlds and lack of online play at launch, generally believing it to be inferior to its predecessor. Lego Indiana Jones 2 gameplay differs in many different areas from the original. The game allows players to play through the first four Indiana Jones films (albeit with different scenes chosen for adaptation than the original) including Indiana Jones and the Kingdom of the Crystal Skull, which was not included in the previous game. TT Fusion developed a handheld version for the Nintendo DS and PlayStation Portable that, although released under the same name, is different in gameplay and amount of content. It was released for the Wii, Xbox 360, PlayStation 3, and Microsoft Windows Feral Interactive published a version for Mac OS X in 2011. Based on the Indiana Jones franchise, it is the sequel to the 2008 video game Lego Indiana Jones: The Original Adventures. Lego Indiana Jones 2: The Adventure Continues is a 2009 action-adventure video game developed by Traveller's Tales and published by LucasArts.
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